Why RPA is not so different
If you -like most of us- love to spend your free time on Steam, you might have come across automation games like Factorio, Satisfactory and Astroneer. As in most games, the premise is to create your own fantasy world, gathering resources and battling monsters.
Except this magical fantasy world is a huge factory, automating complex production processes and maximizing efficiency.
_Sounds like work… but it’s a game?
Yes! And a lot of gamers are into it these days. Take Factorio: based in an infinite world, you set up automated factories to produce increasingly complex items. Using a set of predefined elements, you unravel extremely complex and ingenious structures. If needed, you can use pseudocode or context to customize your production lines.
And that’s also what RPA is about: creating automated workflows out of predefined building blocks.
_Wait, so every gamer is an RPA-developer?
Yes! But no. Basically, everyone can build an RPA bot. But what you really want is one that’s robust and efficient. One that maximizes your output. One that can beat your enemy monsters, time and time again. And the mindset to create this kind of bot can be nurtured by factory-based games, because you get rewarded to create the most efficient complex model.
In other words: yes, a factory-based gamer makes an excellent RPA-developer. That is, if he or she is good at gaming. So if you’re feeling confident about your Factorio skills, our door is always open.
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